Hell Chef
In this fast-paced puzzle game, you are a pastry chef making desserts for customers, trying to serve everyone in line before the timer runs out. You must figure out the ingredients for each dessert order with nothing but a riddle and the number of ingredients. Make all the desserts in time to keep your customers happy and progress to the next level… or risk your shop being closed for good.
Role
UX/UI Designer
Key Features
Tons of fun riddles to solve: Choose the right ingredients and work fast to beat the clock!
Interesting customers and wacky desserts: Plus new, weirder ones at each level!
Anything can be an ingredient: From strawberries and apples to chairs and fairy bones.
Modify desserts based on allergies and dietary restrictions: Rack your brain for a clever substitute.
Process and Research
Wireframes
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Retrospective & User Interactions
Challenge #1
Our game was a bit difficult for some people and we had to find places to modify it without losing the integrity of the game.
Ensured that our ingredient images communicate the texture/consistency of the ingredient to help with language barriers.
Underlined the key words for the riddle.
Navigating your orders
Receive new orders and check the ones you’re currently working on to keep track!
Challenge #2
The playtest confirmed the need for positive reinforcement during gameplay.
Went ahead with our idea to incorporate cookie outlines on the top of the screen that get filled in each time a riddle is solved.
Rewarded players further with an additional 10 seconds of gameplay if they got the riddle correct on the first try. (Also helps with timing challenge.)
Rewards
Instantly get a cookie filled in when you complete an order, plus 10 extra seconds every time you complete an order on the first try!
Inventory
Keep track of your ingredients at the bottom of the screen, where the inventory is located, and click on the ingredients you want to get rid of!












